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Forum » Mechwarrior: Online » Community Warfare
BlindEyeCharlie 19th Dec 2014

Joined: 25th Nov 2014
Rank: Beer Warrior
Posts: 5
Likes 0



Couple of us were on last night when the servers came back up from the Patch.

The new Q's are a blessing, nice to see how many are actually Q'd up to defend or attack.

The 3 new small generators (on frozen planet) are pretty easy to get to and go down quick.   Little better coverage from straight line attacks now, but lrms still lock to easy.   played in 2 pug groups and each time we were able to get the smaller generators down, but failed to finish off the cannon.

For the 64 bit client make sure your DX is up to date and you have Microsoft C++ 2010 installed,  if your using win7 you should be fine.  I didnt notice much in performance boost as i was running around 68-75 fps before, but the client seemed to load faster and i got no DC's in 1 1/2 hours.

New tactics will be needed on attack to deal with the smaller gens quickly so you have a couple Mechs available to push the cannon

Charlie


"Well know for the first time... If were EVIL... or Divine were the last in line"
R.I.P. RJD

SnakeBlitzkenWingman 19th Dec 2014


Joined: 10th Nov 2014
Rank: Wingman
Posts: 17
Likes 4



I solo dropped 3 games before I went to sleep last night and noticed a considerable increase to my performance in FPS. I am playing off of my Dell inspirion 5520 with an intel core i5- 3210M CPU @ 2.5 GHz. I can run on low with 40 FPS pretty consistently with short drops to 20 FPS when it is loaded down. After the update it was more consistent and frame rate drop were fewer and farther in between. I am super excited to run it on both of my home PC's and see what kind of performance I get.


Call me "Snake"

Forum » Mechwarrior: Online » Community Warfare
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