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Community Warfare Role Discussion
Forum » Mechwarrior: Online » Community Warfare
KarbombOfficer 18th Dec 2014

Joined: 3rd Sep 2014
Rank: Officer
Posts: 20
Likes 7



Greetings BEER Warriors!

A need for clarification has arisen.  If we can define what roles are desired for each of the 4 waves of attack, we can better prepare our drop decks with minimal micromanagement and less restrictions.  I'm going to define what I think we want from each weight class for a more seamless progression through our drop decks.

Light
  • Scout - For community warfare, every light should be able to perform general scouting duties.  However, when we call for a scouting light, it is a Tag and/or NARC machine with the sole purpose of lighting up the enemy team.  
 
  • Skirmisher - The vast majority of Light 'Mechs I see BEER Warriors running (myself included) fall into this category.  A Skirmisher is a Brawler built for speed first and resilience second.  Lights, by default, fall into this category with low armor tallies, XL engines, and high speed.  

  • Sniper - This is the long range Light 'Mech with heavier weapons.  Preferably pin point damage but ER Large Lasers with Laser Duration Quirks also fit well in this category.

  • Support - This won't really be a role in Inner Sphere drop decks for lights but when we switch to Clans, the slower Adders and Kit Foxes can load up on LRMs as a low tonnage missile spam option.  LRMs are too heavy and require too much sacrifice in speed for this to work well on Inner Sphere 'Mechs.

Medium
  • Brawler - Brawlers are 'Mechs built for close range with higher DPS (damage per second) and lower HPS (heat per second).  Brawlers will have standard engines as resilience beats speed in this role.  Most Medium Brawlers will have Medium Lasers (or smaller) with SRM spam (or streak spam).

  • Scout - This is mostly here for the Cicada but any faster Medium could put on a tag or a Narc and fulfill this role but it would be better suited to faster, smaller platforms.

  • Skirmisher -  A skirmisher is a brawler built for speed first and resilience second.   A lot of BEER Warriors have Mediums in this category due to the extra weaponry and speed it provides.  This is the bread and butter of the Medium 'Mech for Community Warfare.

  • Sniper - A long ranged Medium 'Mech with heavier weapons.  Usually pin point from AC5s, (ER)PPCs, Gauss Rifles and so forth.  But, as with lights, ER-LL make a strong showing here, too.  Especially with the weight restrictions most Mediums operate under.

  • Support - LRM boats.  Quite a few Mediums can spam LRM5s on up to LRM15s with impunity and fairly useful quirks.  

Heavy
  • Brawler -  Brawlers are 'Mechs built for close range with higher DPS (damage per second) and lower HPS (heat per second).  Brawlers will have standard engines as resilience beats speed in this role.  Heavy Brawlers are less restricted than Mediums and allow for a much more diverse weapons loadout.

  • Skirmisher -  A Skirmisher is a Brawler built for speed first and resilience second.   Most Skirmishers in the Heavy Category will be Quickdraws and Dragons.  But any Heavy with an XL and close range weapons applies here.  

  • Sniper -  A long ranged Heavy 'Mech with heavier weapons.  Usually pin point from AC5s, (ER)PPCs, Gauss Rifles and so forth.  Heavy snipers are some of the best, with dual-Gauss Jaegers leading the pack.

  • Support -  LRM boats.  Pretty self explanatory and nearly every Heavy Chassis has a Variant that can do this.

Assault
  • Brawler -  Brawlers are 'Mechs built for close range with higher DPS (damage per second) and lower HPS (heat per second).  Brawlers will have standard engines as resilience beats speed in this role.   Assault Brawlers are the most common use of many of the heaviest Chassis I see in our BEER Warriors loadouts.  


  • Skirmisher -  A Skirmisher is a Brawler built for speed first and resilience second.   This mostly applies to Awesomes, Victors, and Battlemasters right now.  A lot of Skirmisher Assaults can also be Snipers due to their loadouts

  • Sniper -  A long ranged Assault 'Mech with heavier weapons.  Usually pin point from AC5s, (ER)PPCs, and so forth.  

  • Support -  LRM boats.  Again, nearly every Assault Chassis has a variant or two that can do this.

Alright, so what's the point of my long, fairly boring (but hopefully easy to read) write-up?  I want concise information on what each person is bringing to speed up formation of organized and effective drop decks.

I want to hear people say they brought a Support Assault, a Skirmisher Heavy, a Sniper Medium, and a Skirmisher Light. 

I do not want to hear that they brought a Stalker, a Thunderbolt, a Shadowhawk, and a Firestarter, as I don't know how those are loaded out and we won't have the time for everyone to explain each 'Mech choice.  

Any feedback would be great.
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Forum » Mechwarrior: Online » Community Warfare
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