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WHK-B 'Wubs and Bass' + WHK-PRIME 'Dunk City'
Forum » Mechwarrior: Online » Assault
SetunOfficer 19th Sep 2014

Joined: 15th Mar 2014
Rank: Officer
Posts: 90
Likes 21



WHK-B - Wubs and Bass
x4 Large Pulse Lasers (recommend C-LPL range module)
x3 SRM 6 (2 tons ammo) (recommend C-SRM6 range module)
x2 Double Heat Sinks

I had this build on my PRIME for awhile, but moved it over to my B variant mostly because I really like having a missle hardpoint in the center torso.  Makes it so that even if my right side gets blown off I'll at least have 1 SRM that isn't on an arm or side torso in addition to my other arm.

Playstyle:  While mostly a fire support build, this build is just as good in a brawling sitaution as well.  It runs pretty hot, especially after the clan laser heat increases, but considering you're doing ~25 per arm at close to 600m range with modules that's really nice.  Damage (and heat) ramp up even more if enemies are in SRM distance.  As a general rule I tend to fire the lasers in duos per arm, since while the heat is pretty intence, you can always fire 2 LPL without shutdown even at 80% heat on most maps. 

Tips:  While duo firing the LPL isn't much of an issue usually, I always have the SRMs on chain fire.  The spike heat they generate is crazy high. 

---------------------------------

WHK-PRIME 'Dunk City'
x1 U-AC 20 (3.5 tons ammo) (recommend U-AC 20 range and cooldown module)
x2 C-SRM 4 (2 tons ammo)
x2 C-Large Pulse Lasers
x1 Double Heat Sink

The main focus behind this build is not only to be viable in long range engagements, but your main damage dealer is the U-AC 20.  Even if the U-AC 20 decides to act like an asshole and jam on you, the 2 LPL and SRM 4's can keep the damage pressure on while your AC gets its shit together.  If firing the AC and SRMs alone heat isn't too bad, but things can get hot quickly if using the lasers at the same time. 

The name of the game with this build is protecting that right side as much as possible since most of your damage potential is loaded on that side.  Nice thing about having the WHK-A arm on the right is that you get a 10% armor boost.  I have thought about front loading some more armor into the right torso to match the quirk bonus, but haven't tried it out yet.

Hope you guys like the builds, and let me know what you think if you try them out!

- Setun
Like (1)
Last Edit: 19th Sep 2014 by Setun
Forum » Mechwarrior: Online » Assault
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